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Welcome to WritersReign Creative Writing Website
Feature Article
The Value of The Comic
Villain
by: Pamela Ravenwood
A good story is only a good story if there is a hero and to have a hero, there must be villain.
While the Hero is the person the reader identifies with, it is the villain who drives the plot.
So what makes a good villain in a comic book setting? To start, the best villains are typically
unconventional, unpredictable, and morally ambiguous. To just create a villain who is evil and predictable will
leave your readers bored. Readers tend to enjoy villains who are rebellious, intelligent, and capable. Creating
believable, complex, and impressive villains with a sharp sense of cunning, tact, intelligence, takes practice and
forethought. So here are a few tips when creating your villain:
1. Intimidating but Not Too Intimidating - What does this mean? You of course want a villain
that can intimidate your characters, but don't make a villain that intimidates you. It will be difficult for you to
write about the villain if you find yourself intimidated.
2. Make Your Villain Complex - Remember your villain shouldn't just be purely evil, give
him/her a bit of a good side and in this, the villain will feel more believable to your reader. Just as most humans
are complex in real life, so should your villain be.
3. Give Your Villain Motive - What are your villain's motives in being who or what they are.
What happened to make them evil or hateful? Even if your villain is just crazy or a sociopath, providing motive
helps move the plot around.
4. Flesh Out Your Villain's Character - Give your villain some background, an identity, such as
- where are they from, small town, large city, a particular planet? How do they speak, carry themselves or behave
do to their past. How do they dress and why?
5. Don't Overdo It - While creating a complex and quirky villain, don't get too quirky or over
do it. Make your villains as evil as they need to be for the storyline, but no more than that; otherwise, they will
either ring untrue or they will take over the story, distracting from the hero, heroine, and original
plot
6. Don't Forget About Setting - You can enhance your villain's bad behaviour through setting.
At the same time, setting can help you determine what kind of villain you want to write about. Is your villain from
the past, future, present, another place, another time?
7. A Villain's Demise - Every good story ends with the villain getting their punishment in the
end. You have choices here, your villain could disappear, have their power taken away or killed off. Each carries
its own weight. For the villain to just disappear, you may leave your reader hanging and take power from the Hero
and give too much to the villain. Readers want the satisfaction of a villain conquered, if even for the
moment.
Last, do your homework before creating your villain. And remember, you can have more than one
villain; you can create what is called an Obstacle Character. The difference between the two is that the Obstacle
Character will represent a point of view opposite that of the Hero. While the Obstacle Character can seem quite
antagonizing, their role is to push the hero into action, while the villain makes the plot move, creates a problem
to be solved.
A good story has many complexities but with a great hero and a great villain, your foundation
is set.
About the Author
About the Author: Pam Ravenwood is a freelance writer. Mycomicshop.com is one of the largest retailers of comic books in the world. Mycomicshop
is the online presence of Lone Star Comics, a leading retailer of comic books with seven stores in the
Dallas-Fort Worth area.
DOWNLOAD THIS ARTICLE IN PDF FORMAT
Write A Novel In A
Month!
Review by Mervyn Love,
WritersReign
Can this really happen? Well, after putting it to the test, my personal answer is 'Yes' and 'No'. I purchased
this eBook at the beginning of July 2010. The author, Dan Strauss, who has written a number of books for writers,
gives a plan on how to tackle, what to many, would seem an unlikely task. He writes in an engaging and upbeat way
and lays down exactly what you should be doing from Day 1 to the completion of your book. His premise is that by
the end of a month you can have your book ready to send to a publisher.
This was exactly what I needed as, although I've written many short stories, I've never tackled a complete book
as it seemed like a daunting chore to me. I had a children's book in my mind which I wa nted to get down on paper, and by following his plan and his methods I set
about writing it. The plan, and all his other tips and shortcuts, were easy to follow, and I actually enjoyed
the process which before had seemed onerous to say the least. And the result? After starting at the beginning
of July the book was done by the end of the month! But...
Was my book ready for a publisher at this point? Well, actually, no. Why? Because I had not stuck entirely to
the time schedule Dan Strauss sets out. Lost some Brownie points there, I know, but still, I kept going and did all
the revision, corrections and so on. This took me another two months so that by the end of September my book was
ready to send out. Being a children's book it was shorter than your average blockbuster too, weighing in at just
shy of 60,000 words.
So is writing a Novel In A Month pie in the sky? Well, if I'd stuck to the letter of Dan Strauss's law it
could have been done much more quickly. And when I get to work on my next book the experience of doing the first
one will be invaluable in completing it faster. Whether I personally could manage it in a month remains to be
seen, but come on, be honest, even a book done and dusted in three months by someone who has never written one
before is pretty good. Isn't it?
Find out more yourself here: Novel In A Month
Postscript: Having failed miserably to find any agent or publisher who were even vaguely
interested in my book I have now, in desperation, published it on Kindle (following the guidelines in KindleKash) and am now waiting for the avalanche of orders to start rolling in. To take a
peek at this epic space adventure for 9 - 11 year olds go to: Toothpick and the Purple Terror.
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